IB Year 1 Standard Level Computer Science
Wednesday 16 September 2020 - Block 1
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Please read and follow these reminders:
- IF today == testing_day_for_me:
remember to go get tested!
- IF today == Friday:
current_event_activity()
- Please check now: is visual studio code working from my programming folder?
The plan for our class:
- A reminder: you have been split into groups. Please check your email for your group assignment
- One group is "a little less comfortable programming", this is group 1
- One group is "a little more comfortable programming", this is group 2
- We will have different assignments for each group
- You will stay in your groups for 2 weeks, then I will re-evaluate your group placement
- Groups will have the same homework assignments for now. In-class work will be different
- I think it would be good if you sat together in groups.
- All groups:
- We will check our homework
- We will start with group 2
- We will then move to group 1
- We will check our homework
- Group 1:
- We will carefully review our homework
- repl.it link: https://repl.it/join/sxtxeare-mrmackenty
- We will review iteration
- We will learn about functions
- We will carefully review our homework
- Group 2:
- Complete this problem set
- If your work has been marked as complete, please complete this problem set.
Homework:
- All homework is always posted on google classroom, link above.
A little less comfortable
Content
Programs must solve the problem they were create to solve. We can worry about how effieciently or elegantly they solve the problem later on; not right now. The content of a program entails input, processing and output. All three of these elements must be clearly observable. A key question you will be asked (and you should ask yourself) is: to what extent does your code implement the features required by the specification?
Process
Within the process, we are looking at six guiding questions:
- To what extent is your code written well (i.e. clearly, efficiently, elegantly, and/or logically)?
- To what extent is your code eliminating repetition?
- To what extent is your code using functions appropriately?
- To what extent is your code readable?
- To what extent is your code commented?
- To what extent are your variables well named?
Product
As opposed to content, this section we focus on how well you solved the problem. A key question here is to what extent is your code free of bugs?
A little more comfortable
Content
Programs must solve the problem they were create to solve. You should ask yourself "Am I solving this elegantly?". The content of a program entails input, processing and output. All three of these elements must be clearly observable, and we must see evidence of sanitizing input and raising exceptions. A key question you will be asked (and you should ask yourself) is: to what extent does your code implement the features required by the specification?
Process
Within the process, we are looking at six guiding questions:
- To what extent is your code written well (i.e. clearly, efficiently, elegantly, and/or logically)?
- To what extent is your code eliminating repetition?
- To what extent is your code using functions appropriately?
- To what extent is your code readable?
- To what extent is your code commented?
- To what extent are your variables well named?
For those more comfortable programming, we expect succinct, secure and effecient problem solving.
Product
As opposed to content, this section we focus on how well you solved the problem. A key question here is to what extent is your code free of bugs? The real difference here is the complexity of the problem you have chosen to solve and how well you solved it.
Our Big idea
The big idea for today is Programming.
The essential questions for this topic are:
How do we plan, write, execute, and test instructions a computer can understand and process?
It takes time to explore and really understand a big idea. If you want to
learn more about
programming (which is connected to today's daily note),
please click here
.
We are learning this because as a designers must understand scientific and technical innovation. Designers use systems, models, methods, and processes to solve problems.
Our learning
This is a beta feature. Please let me know if you have any feedback.
Please click here to reflect on our learning for today's class.