All about topic: Programming
The Big Question in Programming
How do we plan, write, execute, and test instructions a computer can understand and process?
Description and resources for Programming
Programming is planning, writing, executing, and testing instructions for a computer.
There are a few really basic ideas you need to understand when you are learning how to program a computer.
- output
- input
- variables
- iteration
- selection
- data types
- mathematical operators
- comparison operators
- fundamental operations
Once you master the ideas above, you will then need to better understand:
- common data structures
- objects
- classes
- calling an API
- parsing API reply
- file input / output
- File Formats: XML, plain text, JSON
- connecting to a database
- making database queries
- processing database results
- creating a graphical user interface
If you understand the above ideas, you can solve most problems with a computer.
A few more points:
- There is a difference between writing code and executing code. You should understand what happens when you execute a program.
- You should have a pretty good understanding of interpreted vs compiled languages.
- You should be familiar with two programming paradigms, procedural and object-oriented.
Transfer goals
You should be able to solve novel problems using your understanding and skill in programming. You should also apply your understanding of programming to understand other programing languages. You should be able to "computationally think" through a problem.
Related Programming standards
Document programs in order to make them easier to follow, test, and debug.
Incorporate existing code, media, and libraries into original programs, and give attribution.
Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
Create clearly named variables that represent different data types and perform operations on their values.
Use flowcharts and/or pseudocode to address complex problems as algorithms.
Evaluate and refine computational artifacts to make them more usable and accessible.
Systematically design and develop programs for broad audiences by incorporating feedback from users.
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
Daily notes with the topic Programming
Notes for current academic year (2024 - 2025).
Date | Course | Tags |
---|---|---|
Monday 2 September 2024 | IB Year 1 Higher Level Computer Science | grade_11 |
Monday 2 September 2024 | IB Year 1 Standard Level Computer Science | grade_11 |
Tuesday 10 September 2024 | Solving Complex Problems Through Programming | grade_10 |
Monday 9 September 2024 | Designing Solutions Through Programming | grade_9 |
Monday 2 September 2024 | Designing Solutions Through Programming | grade_9 |
Tuesday 10 September 2024 | Designing Solutions Through Programming | grade_9 |
Tuesday 10 September 2024 | IB Year 1 Higher Level Computer Science | grade_11 |
Tuesday 10 September 2024 | IB Year 1 Standard Level Computer Science | grade_11 |